Blitzbeugerin

Blitzbeugerin3R
Kreatur — Goblin, ZaubererMKC · R

Verkleidung 1R (Du kannst diese Karte verdeckt für 3 als eine 2/2 Kreatur mit Abwehr 2 wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Verkleidungskosten auf.)

Wenn die Blitzbeugerin aufgedeckt wird, kannst du neue Ziele für eine beliebige Anzahl an anderen Zaubersprüchen und/oder Fähigkeiten bestimmen.

Murders at Karlov Manor Commander · Selten4/2

Boltbender

Moxou Score · alle Formate

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Legalität

9 Formate
StandardNicht legal
PioneerNicht legal
ModernNicht legal
PremodernNicht legal
LegacyLegal
VintageLegal
PauperNicht legal
Duel CommanderLegal
cEDHLegal

B/R-Verlauf

In keinem von Moxou erfassten Format je gebannt oder eingeschränkt.

Rulings

15
  1. 2024-02-02

    A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

  2. 2024-02-02

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.

  3. 2024-02-02

    Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  4. 2024-02-02

    At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.

  5. 2024-02-02

    Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

  6. 2024-02-02

    Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

  7. 2024-02-02

    If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

  8. 2024-02-02

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

  9. 2024-02-02

    If a spell or ability has a variable number of targets, you can’t change how many targets it has.

  10. 2024-02-02

    If a spell or ability has damage divided, the division can’t be changed, although the targets receiving that damage still can. The same is true of spells and abilities that distribute counters.

  11. 2024-02-02

    If you choose new targets for a spell or ability, those new targets must be legal.

  12. 2024-02-02

    The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.

  13. 2024-02-02

    The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

  14. 2024-02-02

    Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

  15. 2024-02-02

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Versionen

2