Aufklärungsschiff Theta
Fliegend
Wenn das Aufklärungsschiff Theta ins Spiel kommt, erzeuge einen 0/0 blauen Alien-Kreaturenspielstein. Lege eine +1/+1-Marke auf ihn.
Immer wenn das Aufklärungsschiff Theta angreift, führe Wucherung durch. (Bestimme eine beliebige Anzahl an Permanenten und/oder Spielern und gib ihnen dann von jeder Sorte Marke, die dort bereits liegt, eine weitere Marke.)
Bemannen 2
Recon Craft Theta
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Analyse
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Legalität
9 FormateB/R-Verlauf
Rulings
5- 2024-03-08
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 2024-03-08
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 2024-03-08
Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't proliferate.
- 2024-03-08
You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 2024-03-08
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Versionen
4| Set | Nein. | Jahr | Seltenheit | Künstler |
|---|---|---|---|---|
| PIPFallout | 141 | 2024 | Selten | Jarel Threat |
| PIPFallout | 436 | 2024 | Selten | Jarel Threat |
| PIPFallout | 669 | 2024 | Selten | Jarel Threat |
| PIPFallout | 964 | 2024 | Selten | Jarel Threat |