Klasse der Zauberer

Klasse der ZaubererUR
Verzauberung — KlasseAFR · R

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)

Wenn die Klasse der Zauberer ins Spiel kommt, ziehe zwei Karten und wirf dann zwei Karten ab.

UR: Stufe 2

//Level_2//

Kreaturen, die du kontrollierst, haben „⟳: Erzeuge U oder R. Verwende dieses Mana nur, um einen Spontanzauber oder eine Hexerei zu wirken oder um die Stufe einer Klasse zu erhöhen."

3UR: Stufe 3

//Level_3//

Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, fügt jener Zauberspruch jedem Gegner so viele Schadenspunkte zu, wie du in diesem Zug Spontanzauber und Hexereien gewirkt hast.

Adventures in the Forgotten Realms · Selten

Sorcerer Class

Moxou Score · alle Formate

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Legalität

9 Formate
StandardNicht legal
PioneerLegal
ModernLegal
PremodernNicht legal
LegacyLegal
VintageLegal
PauperNicht legal
Duel CommanderLegal
cEDHLegal

B/R-Verlauf

In keinem von Moxou erfassten Format je gebannt oder eingeschränkt.

Rulings

10
  1. 2021-07-23

    Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.

  2. 2021-07-23

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  3. 2021-07-23

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  4. 2021-07-23

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  5. 2021-07-23

    Gaining a level won't remove abilities that a Class had at a previous level.

  6. 2021-07-23

    If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.

  7. 2021-07-23

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  8. 2021-07-23

    The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.

  9. 2021-07-23

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  10. 2021-07-23

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Versionen

4

In Sealed-Produkten

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