Kampf um Projekt Purity

Kampf um Projekt Purity3U
VerzauberungPIP · R

Sowie Kampf um Projekt Purity ins Spiel kommt, bestimme Bruderschaft oder Enklave.

• Bruderschaft — Zu Beginn deines Versorgungssegments zieht jeder Gegner eine Karte. Du ziehst für jede auf diese Weise gezogene Karte eine Karte.

• Enklave — Immer wenn ein Spieler dich mit einer oder mehreren Kreaturen angreift, erhält jener Spieler doppelt so viele Verstrahlungsmarken.

Fallout · Selten

Struggle for Project Purity

Moxou Score · alle Formate

Diese Karte liegt in jedem Format außerhalb der Top 50. Ihr Score, Rang und ihre Trends sind für angemeldete Nutzer.

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Analyse

Score, Trends, Archetypen

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Legalität

9 Formate
StandardNicht legal
PioneerNicht legal
ModernNicht legal
PremodernNicht legal
LegacyLegal
VintageLegal
PauperNicht legal
Duel CommanderLegal
cEDHLegal

B/R-Verlauf

In keinem von Moxou erfassten Format je gebannt oder eingeschränkt.

Rulings

10
  1. 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  2. 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  3. 2024-03-08

    If you somehow control Struggle for Project Purity and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.

  4. 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  5. 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  6. 2024-03-08

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  7. 2024-03-08

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  8. 2024-03-08

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  9. 2024-03-08

    The number of rad counters the attacking player gets when the “Enclave” triggered ability resolves is based on the number of creatures they declared as attackers. Removing creatures from combat won’t reduce the number of rad counters they get. Similarly, creatures that enter the battlefield attacking but weren’t declared as attackers won’t increase the number of rad counters they get.

  10. 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

Versionen

4
SetNein.JahrSeltenheitKünstler
PIPFallout392024SeltenBilly Christian
PIPFallout3802024SeltenBilly Christian
PIPFallout5672024SeltenBilly Christian
PIPFallout9082024SeltenBilly Christian

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