Alphinaud Leveilleur

Alphinaud Leveilleur3U
Legendary Creature — Elf WizardFIC · R

Camarada de Alisaie Leveilleur. (Cuando esta criatura entre, el jugador objetivo puede poner a Alisaie Leveilleur en su mano desde su biblioteca y luego barajar.)

Vigilancia.

Eukrasia — Siempre que lances tu segundo hechizo cada turno, roba una carta.

Final Fantasy Commander · Rara2/4

Alphinaud Leveilleur

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

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Legalidad

9 formatos
EstándarNo legal
PioneerNo legal
ModernNo legal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

11
  1. 2025-06-06

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

  2. 2025-06-06

    Alphinaud Leveilleur's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

  3. 2025-06-06

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  4. 2025-06-06

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  5. 2025-06-06

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Alisaie Leveilleur and Alphinaud Leveilleur are your commanders, your deck may contain cards with white and/or blue in their color identity, but not black, red, or green.

  6. 2025-06-06

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  7. 2025-06-06

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  8. 2025-06-06

    Spells that were cast before Alphinaud Leveilleur entered count. If Alphinaud Leveilleur was the first spell you cast this turn, the next spell you cast this turn is your second spell.

  9. 2025-06-06

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

  10. 2025-06-06

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

  11. 2025-06-06

    To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

Versiones

2
ColecciónNo.AñoRarezaArtista
FICFinal Fantasy Commander332025RaraJustyna Dura
FICFinal Fantasy Commander1402025RaraJustyna Dura

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