Barrowin del clan Undurr

Barrowin del clan Undurr2WB
Criatura legendaria — Clérigo enanoAFR · U

Cuando Barrowin del clan Undurr entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)

Siempre que Barrowin del clan Undurr ataque, regresa hasta una carta de criatura con valor de maná de 3 o menos de tu cementerio al campo de batalla si completaste una mazmorra.

Aventuras en Forgotten Realms · Poco común3/3

Barrowin of Clan Undurr

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

Puntuación, tendencias, arquetipos

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Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerLegal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

11
  1. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  2. 2021-07-23

    Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.

  3. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  4. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  5. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  6. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  7. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  8. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  9. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  10. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  11. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Versiones

2
ColecciónNo.AñoRarezaArtista
AFRAventuras en Forgotten Realms2182021Poco comúnManuel Castañón
AFRAventuras en Forgotten Realms3362021Poco comúnRuss Nicholson

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