Enjambre de tochomoscas

Enjambre de tochomoscas3B
Criatura — Mutante insectoPIP · U

Vuela.

El Enjambre de tochomoscas entra al campo de batalla con cinco contadores +1/+1 sobre él.

Si se le fuera a hacer daño al Enjambre de tochomoscas mientras tiene un contador +1/+1 sobre él, prevén ese daño, remueve esa misma cantidad de contadores +1/+1 de él y luego pon sobre cada jugador un contador de radiación por cada contador +1/+1 removido de esta manera.

Fallout · Poco común0/0

Bloatfly Swarm

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

Regístrate gratis para ver todas las cartas durante la beta.

Análisis

Puntuación, tendencias, arquetipos

Solo se muestran las 50 primeras cartas; regístrate gratis para ver el metajuego completo

Mostrar más

Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerNo legal
ModernNo legal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

9
  1. 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  2. 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

  3. 2024-03-08

    If damage that can't be prevented is dealt to Bloatfly Swarm, you still remove that many +1/+1 counters from it, and you still give each player a rad counter for each +1/+1 counter removed this way.

  4. 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  5. 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  6. 2024-03-08

    Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  7. 2024-03-08

    Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  8. 2024-03-08

    The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

  9. 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

Versiones

2
ColecciónNo.AñoRarezaArtista
PIPFallout422024Poco comúnIgor Krstic
PIPFallout5702024Poco comúnIgor Krstic

En productos sellados

Probabilidades de sacarla para usuarios registrados
ProductoColecciónProbabilidadFoilCopias esperadas
Fallout Commander Deck Display · Deck boxPIP
Fallout Commander Deck Mutant Menace · MazoPIP
Fallout Collector Booster Box · Booster boxPIP
Fallout Collector Booster Pack · SobrePIP
Fallout Commander Decks Set of 4 · subsetPIP
Regístrate gratis para ver la probabilidad de abrir Enjambre de tochomoscas en cada producto.Iniciar sesión