Castigo sagrado

Castigo sagrado1W
InstantáneoAFR · U

La criatura o planeswalker objetivo que controla un oponente sale de fase. Si ese permanente es negro, en vez de eso, exílialo. (Si sale de fase, trátalo a él y a cualquier carta anexada a él como si no existiese hasta el próximo turno de su controlador.)

Adventures in the Forgotten Realms · Poco común

Divine Smite

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

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Legalidad

9 formatos
EstándarNo legal
PioneerLegal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

8
  1. 2021-07-23

    An attacking or blocking creature that phases out is removed from combat.

  2. 2021-07-23

    Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

  3. 2021-07-23

    As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.

  4. 2021-07-23

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  5. 2021-07-23

    If an opponent gains control of your nonblack creature, you phase it out with Divine Smite, and the duration of the control-change effect expires before it phases back in, your creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

  6. 2021-07-23

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

  7. 2021-07-23

    Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

  8. 2021-07-23

    Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

Versiones

1
ColecciónNo.AñoRarezaArtista
AFRAdventures in the Forgotten Realms122021Poco comúnBryan Sola

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