Clase: druida

Clase: druida1G
Encantamiento — ClaseAFR · U

(Gana un nivel como un conjuro para agregar su habilidad.)

Siempre que una tierra entre al campo de batalla bajo tu control, ganas 1 vida.

2G: Nivel 2

//Level_2//

Puedes jugar una tierra adicional en cada uno de tus turnos.

4G: Nivel 3

//Level_3//

Cuando esta Clase alcance el nivel 3, la tierra objetivo que controlas se convierte en una criatura con la habilidad de prisa y "Tanto la fuerza como la resistencia de esta criatura son iguales a la cantidad de tierras que controlas". Sigue siendo una tierra.

Adventures in the Forgotten Realms · Poco común

Druid Class

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

Puntuación, tendencias, arquetipos

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Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerLegal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

12
  1. 2021-07-23

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  2. 2021-07-23

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  3. 2021-07-23

    For the third ability, the power and toughness of the creature will change as the number of lands you control changes.

  4. 2021-07-23

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  5. 2021-07-23

    Gaining a level won't remove abilities that a Class had at a previous level.

  6. 2021-07-23

    If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.

  7. 2021-07-23

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  8. 2021-07-23

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  9. 2021-07-23

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  10. 2024-11-08

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  11. 2024-11-08

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  12. 2024-11-08

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Versiones

1
ColecciónNo.AñoRarezaArtista
AFRAdventures in the Forgotten Realms1802021Poco comúnSvetlin Velinov

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