Karn liberado
+4: El jugador objetivo exilia una carta de su mano.
-3: Exilia el permanente objetivo.
-14: Reinicia el juego, dejando en el exilio todas las cartas de permanente que no sean auras exiliadas con Karn liberado. Luego pon esas cartas en el campo de batalla bajo tu control.
Karn Liberated
Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.
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Análisis
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Mostrar másDurante la beta, el acceso completo es gratis para usuarios con sesión iniciada.
Legalidad
9 formatosHistorial B/R
Aclaraciones de reglas
13- 2020-08-07
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
- 2020-08-07
After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
- 2020-08-07
Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
- 2020-08-07
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
- 2020-08-07
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
- 2020-08-07
In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
- 2020-08-07
Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
- 2020-08-07
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
- 2020-08-07
Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
- 2020-08-07
Players can't move cards between their deck and sideboard before the new game.
- 2020-08-07
Players won't have any counters or emblems they had in the original game.
- 2020-08-07
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
- 2020-08-07
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
Versiones
10| Colección | No. | Año | Rareza | Artista |
|---|---|---|---|---|
| SLPSecret Lair PromoPromo | 36 | 2023 | Rara mítica | Kieran Yanner |
| J22Jumpstart 2022 | 97 | 2022 | Rara mítica | Dai-XT |
| PLSTThe List | MX-95142 | 2020 | Rara mítica | Jason Chan |
| 2XMDouble Masters | 1 | 2020 | Rara mítica | Jason Chan |
| 2XMDouble Masters | 333 | 2020 | Rara mítica | Mark Tedin |
| PUMAUltimate Box TopperPromo | MX-85342 | 2018 | Rara mítica | Jason Chan |
| UMAUltimate Masters | 5 | 2018 | Rara mítica | Jason Chan |
| MM2Modern Masters 2015 | 4 | 2015 | Rara mítica | Jason Chan |
Mostrar las 10 versiones
| NPHNew Phyrexia | 1 | 2011 | Rara mítica | Jason Chan |
| PRMMagic Online PromosPromoOnline | 82876 | 2002 | Rara mítica | Mark Tedin |
En productos sellados
Probabilidades de sacarla para usuarios registrados| Producto | Colección | Probabilidad | Foil | Copias esperadas |
|---|---|---|---|---|
| Jumpstart 2022 Booster Box · Booster box | J22 | |||
| Jumpstart 2022 Booster Pack · Sobre | J22 | |||
| Double Masters Draft Booster Box · Booster box | 2XM | |||
| Double Masters VIP Edition Booster Box · Booster box | 2XM | |||
| Double Masters VIP Edition Booster Pack · Sobre | 2XM | |||
| Double Masters 3 Booster Draft Pack · Limited kit | 2XM | |||
| Double Masters Draft Booster Pack · Sobre | 2XM | |||
| Ultimate Masters Draft Booster Box · Booster box | UMA |
Mostrar los 26 productos
| Ultimate Masters 3 Booster Draft Pack · Limited kit | UMA | |||
| Ultimate Masters Draft Booster Pack · Sobre | UMA | |||
| New Phyrexia Six Card Booster Pack · Sobre | NPH | |||
| Modern Masters 2015 Booster Box · Booster box | MM2 | |||
| Modern Masters 2015 Booster Pack · Sobre | MM2 | |||
| New Phyrexia Booster Box · Booster box | NPH | |||
| New Phyrexia Booster BoxРусский · Booster box | NPH | |||
| New Phyrexia Intro Pack Display · Deck box | NPH | |||
| New Phyrexia Fat Pack · Bundle | NPH | |||
| New Phyrexia Intro Packs Set of 5 · subset | NPH | |||
| Double Masters Box Topper Pack · Sobre | 2XM | |||
| Jumpstart 2022 2 Booster Pack · Sobre | J22 | |||
| New Phyrexia Booster Pack · Sobre | NPH | |||
| New Phyrexia Intro Pack Artful Destruction · Mazo | NPH | |||
| New Phyrexia Intro Pack Devouring Skies · Mazo | NPH | |||
| New Phyrexia Intro Pack Feast of Flesh · Mazo | NPH | |||
| New Phyrexia Intro Pack Life for Death · Mazo | NPH | |||
| New Phyrexia Intro Pack Ravaging Swarm · Mazo | NPH |