Ventaja mutacional

Ventaja mutacional1GU
InstantáneoSLD · R

Los permanentes que controlas con contadores sobre ellos ganan las habilidades de antimaleficio e indestructible hasta el final del turno. Prevén todo el daño que se les fuera a hacer a esos permanentes este turno. Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores, luego pon sobre cada uno un contador de cada tipo que ya tenga.)

Secret Lair Drop · Rara

Mutational Advantage

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

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Legalidad

9 formatos
EstándarNo legal
PioneerNo legal
ModernNo legal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

6
  1. 2024-03-08

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.

  2. 2024-03-08

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

  3. 2024-03-08

    Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

  4. 2024-03-08

    The set of permanents affected by Mutational Advantage is determined at the time Mutational Advantage resolves. Permanents that gain counters later in the turn won’t become affected by this effect, and permanents that lose all of their counters later in the turn won’t stop being affected.

  5. 2024-03-08

    You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

  6. 2024-03-08

    You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

Versiones

5
ColecciónNo.AñoRarezaArtista
PIPFallout1112024RaraMaxim Kostin
PIPFallout4222024RaraMaxim Kostin
PIPFallout6392024RaraMaxim Kostin
PIPFallout9502024RaraMaxim Kostin
SLDSecret Lair Drop24542019RaraNicholas Gregory

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