Manto mortal nim

Manto mortal nim2
Artefacto — EquipoSOM · R

La criatura equipada obtiene +2/+2, tiene la habilidad de intimidar y es un Zombie negro.

Siempre que una criatura que no sea ficha vaya a tu cementerio desde el campo de batalla, puedes pagar 4. Si lo haces, regresa esa carta al campo de batalla y anéxale el Manto mortal nim.

Equipar 4.

Scars of Mirrodin · Rara

Nim Deathmantle

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

Puntuación, tendencias, arquetipos

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Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerNo legal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

8
  1. 2011-01-01

    If multiple nontoken creatures are put into your graveyard from the battlefield at the same time, Nim Deathmantle's second ability triggers that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. If you pay {4} more than once, each card you paid {4} for will end up on the battlefield under your control, and Nim Deathmantle will end up attached to the last card that returned to the battlefield this way that it could equip.

  2. 2011-01-01

    If the nontoken creature that caused Nim Deathmantle's second ability to trigger is somehow removed from your graveyard before that ability resolves, you may still pay {4} as it resolves. Even if you do, however, no card will be returned to the battlefield.

  3. 2011-01-01

    Nim Deathmantle causes the equipped creature to be a black Zombie even if it didn't return that creature to the battlefield from the graveyard.

  4. 2011-01-01

    Nim Deathmantle's color-changing and type-changing effects override the equipped creature's previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types.

  5. 2011-01-01

    Nim Deathmantle's second ability may return a card it can't equip to the battlefield. For example, if a nontoken artifact that's become a creature is put into your graveyard from the battlefield, Nim Deathmantle's second ability triggers. If you pay {4} as it resolves, you'll return that card to the battlefield. However, Nim Deathmantle can't equip it, so Nim Deathmantle remains attached to whatever it was already equipping (or, if it was unattached, it remains so). The same is true if a nontoken creature with protection from artifacts is put into your graveyard from the battlefield, for example.

  6. 2011-01-01

    Once Nim Deathmantle becomes unattached from a creature, its color-changing and type-changing effects stop affecting that creature. The creature will no longer be black and will no longer be a Zombie (unless its printed characteristics or some other effects still cause it to be black and/or a Zombie, of course). This is true even if Nim Deathmantle returned that creature to the battlefield from the graveyard.

  7. 2011-01-01

    Once Nim Deathmantle returns a card from your graveyard to the battlefield, it will remain on the battlefield indefinitely, even if Nim Deathmantle becomes unattached from it.

  8. 2011-01-01

    You choose whether to pay {4} as Nim Deathmantle's second ability resolves. Although players may respond to this ability, once it begins to resolve and you decide whether to pay, it's too late for players to respond.

Versiones

3

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