Profit // Loss

Profit // Loss1W
Instant // InstantDGM · U

Creatures you control get +1/+1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

//

Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze · Poco común
Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

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Legalidad

9 formatos
EstándarNo legal
PioneerLegal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

10
  1. 2013-04-15

    Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

  2. 2013-04-15

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

  3. 2013-04-15

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

  4. 2013-04-15

    When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

  5. 2013-04-15

    To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

  6. 2013-04-15

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

  7. 2013-04-15

    On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

  8. 2013-04-15

    If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

  9. 2013-04-15

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

  10. 2013-04-15

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

Versiones

2
ColecciónNo.AñoRarezaArtista
PIOPioneer MastersOnline3912024Poco comúnKev Walker
DGMDragon's Maze1302013Poco comúnKev Walker

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