Solar radiante
Vuela, vínculo vital.
Siempre que el Solar radiante u otra criatura que no sea ficha entre al campo de batalla bajo tu control, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
W, descartar el Solar radiante: Adéntrate en la mazmorra y ganas 3 vidas.
Radiant Solar
Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.
Regístrate gratis para ver todas las cartas durante la beta.
Análisis
Puntuación, tendencias, arquetiposSolo se muestran las 50 primeras cartas; regístrate gratis para ver el metajuego completo
Mostrar másDurante la beta, el acceso completo es gratis para usuarios con sesión iniciada.
Legalidad
9 formatosHistorial B/R
Aclaraciones de reglas
11- 2021-07-23
A player may only have one dungeon in the command zone at a time.
- 2021-07-23
A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.
- 2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 2021-07-23
Dungeons are removed from the game as a state-based action.
- 2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
- 2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
Versiones
3| Colección | No. | Año | Rareza | Artista |
|---|---|---|---|---|
| AFCForgotten Realms Commander | 9 | 2021 | Rara | Alexander Mokhov |
| AFCForgotten Realms Commander | 278 | 2021 | Rara | Alexander Mokhov |
| PRMMagic Online PromosPromoOnline | 92638 | 2002 | Rara | Alexander Mokhov |
En productos sellados
Probabilidades de sacarla para usuarios registrados| Producto | Colección | Probabilidad | Foil | Copias esperadas |
|---|---|---|---|---|
| Adventures in the Forgotten Realms Commander Deck Display · Deck box | AFC | |||
| Adventures in the Forgotten Realms Commander Deck Dungeons of Death · Mazo | AFC | |||
| Adventures in the Forgotten Realms Commander Decks Set of 4 · subset | AFC |