Cerebrobot belicoso

Cerebrobot belicoso3U
Criatura artefacto — RobotPIP · U

La fuerza del Cerebrobot belicoso es igual a la cantidad de cartas en tu mano.

Cuando el Cerebrobot belicoso entre al campo de batalla, obtienes una cantidad de E (contadores de energía) igual a la cantidad de criaturas artefacto que controlas.

Siempre que el Cerebrobot belicoso ataque, puedes pagar EEE. Si lo haces, roba una carta.

Fallout · Poco común*/5

Robobrain War Mind

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

Puntuación, tendencias, arquetipos

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Mostrar más

Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerNo legal
ModernNo legal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

11
  1. 2024-03-08

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  2. 2024-03-08

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  3. 2024-03-08

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  4. 2024-03-08

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  5. 2024-03-08

    Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  6. 2024-03-08

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  7. 2024-03-08

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  8. 2024-03-08

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  9. 2024-03-08

    The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield.

  10. 2024-03-08

    Use the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get.

  11. 2024-03-08

    {E} is the energy symbol. It represents one energy counter.

Versiones

2
ColecciónNo.AñoRarezaArtista
PIPFallout382024Poco comúnLeonardo Borazio
PIPFallout5662024Poco comúnLeonardo Borazio

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