Robot centinela

Robot centinela4W
Criatura artefacto — RobotPIP · R

Destello.

Te cuesta 1 menos lanzar este hechizo por cada criatura que te esté atacando.

Cuando el Robot centinela entre al campo de batalla, obtienes E por cada criatura que te esté atacando.

Al comienzo del combate en tu turno, puedes pagar EEE. Si lo haces, pon un contador +1/+1 sobre cada criatura que controlas.

Fallout · Rara2/5

Sentry Bot

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

Puntuación, tendencias, arquetipos

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Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerNo legal
ModernNo legal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

12
  1. 2024-03-08

    Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  2. 2024-03-08

    Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

  3. 2024-03-08

    If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.

  4. 2024-03-08

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  5. 2024-03-08

    Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  6. 2024-03-08

    Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.

  7. 2024-03-08

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

  8. 2024-03-08

    Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  9. 2024-03-08

    Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  10. 2024-03-08

    The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.

  11. 2024-03-08

    Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.

  12. 2024-03-08

    {E} is the energy symbol. It represents one energy counter.

Versiones

4
ColecciónNo.AñoRarezaArtista
PIPFallout242024RaraAnthony Devine
PIPFallout3712024RaraAnthony Devine
PIPFallout5522024RaraAnthony Devine
PIPFallout8992024RaraAnthony Devine

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