Manipulador simic
Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)⟳, remover uno o más contadores +1/+1 del Manipulador simic: Gana el control de la criatura objetivo con fuerza menor o igual al número de contadores +1/+1 removidos de esta manera.
Simic Manipulator
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Análisis
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Legalidad
9 formatosHistorial B/R
Aclaraciones de reglas
7- 2013-01-24
The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability won’t resolve and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed.
- 2013-04-15
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
- 2013-04-15
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
- 2013-04-15
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
- 2013-04-15
When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
- 2013-04-15
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
- 2013-04-15
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
Versiones
1| Colección | No. | Año | Rareza | Artista |
|---|---|---|---|---|
| GTCGatecrash | 50 | 2013 | Rara | Maciej Kuciara |
En productos sellados
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| Gatecrash Booster Battle Pack Display · Deck box | GTC | ||
| Gatecrash Intro Pack Display · Deck box | GTC | ||
| Gatecrash Intro Pack Set of 5 · subset | GTC | ||
| Gatecrash Prerelease Kit Simic · Limited kit | GTC | ||
| Gatecrash Prerelease Kit Boros · Limited kit | GTC | ||
| Gatecrash Prerelease Kit Dimir · Limited kit | GTC | ||
| Gatecrash Prerelease Kit Gruul · Limited kit | GTC | ||
| Gatecrash Prerelease Kit Orzhov · Limited kit | GTC | ||
| Dragons Maze Prerelease Guild Kit Simic · Limited kit | DGM | ||
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