Sorpresa de la contrabandista

Sorpresa de la contrabandistaG
InstantáneoOTJ · R

Arrebato. (Elige uno o más costes adicionales.)

+ 2 — Muele cuatro cartas. Puedes poner en tu mano hasta dos cartas de criatura y/o de tierra de entre las cartas molidas.

+ 4G — Puedes poner en el campo de batalla hasta dos cartas de criatura de tu mano.

+ 1 — Las criaturas que controlas con fuerza de 4 o más ganan las habilidades de antimaleficio e indestructible hasta el final del turno.

Outlaws of Thunder Junction · Rara

Smuggler's Surprise

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

Puntuación, tendencias, arquetipos

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Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarLegal
PioneerLegal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

13
  1. 2024-04-12

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  2. 2024-04-12

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  3. 2024-04-12

    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.

  4. 2024-04-12

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  5. 2024-04-12

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  6. 2024-04-12

    If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.

  7. 2024-04-12

    No matter which modes you choose, you always follow the instructions in the order they are written.

  8. 2024-04-12

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.

  9. 2024-04-12

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  10. 2024-04-12

    The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.

  11. 2024-04-12

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  12. 2024-04-12

    You can't choose the same mode more than once.

  13. 2024-04-12

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.

Versiones

4

En productos sellados

Probabilidades de sacarla para usuarios registrados
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