Ganar tiempo

Ganar tiempo2W
InstantáneoDMU · C

Estímulo 1U. (Puedes pagar 1U adicionales al lanzar este hechizo.)

Gira hasta dos criaturas objetivo. Si este hechizo fue estimulado, pon un contador de aturdimiento sobre cada una de esas criaturas. (Si un permanente con un contador de aturdimiento fuera a enderezarse, en vez de eso, remueve uno de esos contadores de él.)

Roba una carta.

Dominaria United · Común

Stall for Time

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

Puntuación, tendencias, arquetipos

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Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerLegal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperLegal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

11
  1. 2022-09-09

    Abilities that trigger when a permanent "becomes untapped" won't trigger if a stun counter is removed instead.

  2. 2022-09-09

    If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.

  3. 2022-09-09

    If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.

  4. 2022-09-09

    If untapping a permanent is part of a cost (such as that of Halo Fountain's first ability), you may pay that cost by "untapping" a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.

  5. 2022-09-09

    Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.

  6. 2024-11-08

    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

  7. 2024-11-08

    If a spell's kicker cost was paid, the spell is "kicked."

  8. 2024-11-08

    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

  9. 2024-11-08

    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

  10. 2024-11-08

    The kicker ability doesn't let you pay a kicker cost more than once.

  11. 2024-11-08

    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

Versiones

1
ColecciónNo.AñoRarezaArtista
DMUDominaria United342022ComúnRyan Alexander Lee

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