Espada de verdad y justicia

Espada de verdad y justicia3
Artefacto — EquipoMH1 · M

La criatura equipada obtiene +2/+2 y tiene protección contra blanco y contra azul.

Siempre que la criatura equipada haga daño de combate a un jugador, pon un contador +1/+1 sobre una criatura que controlas. Luego, prolifera. (Elige cualquier cantidad de permanentes y/o jugadores, luego pon sobre cada uno un contador de cada tipo que ya tenga.)

Equipar 2.

Horizontes de Modern · Rara mítica

Sword of Truth and Justice

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

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Legalidad

9 formatos
EstándarNo legal
PioneerNo legal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

8
  1. 2019-06-14

    If a permanent or player you choose while proliferating has more than one kind of counter on it, it will get one more of each of those kinds. This means that if you put a +1/+1 counter on a creature you control with a -1/-1 counter on it, then choose that creature while proliferating, you'll put another of each of those counters on it before state-based actions remove them.

  2. 2019-06-14

    Protection from a color means that the equipped creature can't be blocked by creatures of that color, can't be the target of spells of that color or abilities from sources of that color, can't be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.

  3. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  4. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  5. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  6. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  7. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  8. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Versiones

7
ColecciónNo.AñoRarezaArtista
AA1Arena Anthology 1Online152025Rara míticaChris Rahn
H1RModern Horizons 1 Timeshifts322021Rara míticaChris Rahn
SLDSecret Lair Drop10962019Rara míticaNils Hamm
SLDSecret Lair Drop18672019Rara míticaYongjae Choi
SLDSecret Lair Drop29052019Rara míticaBrendan Sullivan
MH1Horizontes de Modern2292019Rara míticaChris Rahn
PRMMagic Online PromosPromoOnline913672002RaraChris Rahn

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