Heroína del Distrito Décimo
1W, recabar pruebas 2: La Heroína del Distrito Décimo se convierte en un Detective Humano con fuerza y resistencia base de 4/4 y gana la habilidad de vigilancia.
2W, recabar pruebas 4: Si la Heroína del Distrito Décimo es un Detective, se convierte en una criatura legendaria llamada Mileva, la ejemplar, tiene una fuerza y resistencia base de 5/5 y gana "Las otras criaturas que controlas tienen la habilidad de indestructible".
Tenth District Hero
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Análisis
Puntuación, tendencias, arquetiposSolo se muestran las 50 primeras cartas; regístrate gratis para ver el metajuego completo
Mostrar másDurante la beta, el acceso completo es gratis para usuarios con sesión iniciada.
Legalidad
9 formatosHistorial B/R
Aclaraciones de reglas
7- 2024-02-02
If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
- 2024-02-02
Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Tenth District Hero leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
- 2024-02-02
Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
- 2024-02-02
Tenth District Hero's second ability checks whether it's a Detective. It doesn't matter how it became a Detective.
- 2024-02-02
The effects from Tenth District Hero's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.
- 2024-02-02
Typically, Tenth District Hero's abilities are activated in the order they appear on the card. However, if Tenth District Hero is a 5/5 legendary Human Detective named Mileva, the Stalwart with vigilance and "Other creatures you control have indestructible" and you activate its first ability again, it will become a 4/4 legendary Human Detective named Mileva, the Stalwart with the same abilities, plus an additional (and almost certainly redundant) instance of vigilance.
- 2024-02-02
You can activate Tenth District Hero's second ability regardless of what creature types it is. The ability checks Tenth District Hero's creature types when it resolves. If Tenth District Hero isn't a Detective at that time, the ability does nothing.
Versiones
4| Colección | No. | Año | Rareza | Artista |
|---|---|---|---|---|
| MKMMurders at Karlov Manor | 34 | 2024 | Rara | Kai Carpenter |
| MKMMurders at Karlov Manor | 391 | 2024 | Rara | Kai Carpenter |
| PMKMMurders at Karlov Manor PromosPromo | MX-30737 | 2024 | Rara | Kai Carpenter |
| PMKMMurders at Karlov Manor PromosPromo | MX-30738 | 2024 | Rara | Kai Carpenter |
En productos sellados
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|---|---|---|---|
| Murders at Karlov Manor Prerelease Pack · Limited kit | MKM | ||
| Murders at Karlov Manor Collector Booster Box · Booster box | MKM | ||
| Murders at Karlov Manor Play Booster Box · Booster box | MKM | ||
| Murders at Karlov Manor Bundle · Bundle | MKM | ||
| Murders at Karlov Manor Collector Booster Pack · Sobre | MKM | ||
| Murders at Karlov Manor Commander Deck Display · Deck box | MKC | ||
| Murders at Karlov Manor Play Booster Pack · Sobre | MKM | ||
| Murders at Karlov Manor Commander Deck Blame Game · Mazo | MKC |
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