Unir a la Coalición

Unir a la Coalición2WUBRG
InstantáneoDMC · R

Elige cinco. Puedes elegir el mismo modo más de una vez.

• El permanente objetivo sale de fase.

• El jugador objetivo roba una carta.

• Exilia el cementerio del jugador objetivo.

• Unir a la Coalición hace 2 puntos de daño a cualquier objetivo.

• Destruye el artefacto o encantamiento objetivo.

Dominaria United Commander · Rara

Unite the Coalition

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

Regístrate gratis para ver todas las cartas durante la beta.

Análisis

Puntuación, tendencias, arquetipos

Solo se muestran las 50 primeras cartas; regístrate gratis para ver el metajuego completo

Mostrar más

Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerNo legal
ModernNo legal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

11
  1. 2022-09-09

    An attacking or blocking creature that phases out is removed from combat.

  2. 2022-09-09

    Any continuous effects with a “for as long as” duration ignore phased-out objects. If ignoring those objects causes the effect’s conditions to no longer be met, the duration will expire.

  3. 2022-09-09

    As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they’ll phase in still attached to that permanent.

  4. 2022-09-09

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  5. 2022-09-09

    If Unite the Coalition is copied, the effect that creates the copy may allow you to choose new targets, but you can’t choose new modes.

  6. 2022-09-09

    If you choose any mode more than once, you choose the relative order of each of those modes.

  7. 2022-09-09

    No matter which combination of modes you choose, you always follow the instructions in the order they are written.

  8. 2022-09-09

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until Unite the Coalition is done resolving.

  9. 2022-09-09

    Permanents phase back in during their controller’s untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

  10. 2022-09-09

    Phased-out permanents are treated as though they don’t exist. They can’t be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can’t trigger, they can’t attack or block, and so on.

  11. 2022-09-09

    Phasing out doesn’t cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won’t cause any “enters the battlefield” abilities to trigger.

Versiones

2

En productos sellados

Probabilidades de sacarla para usuarios registrados