Venser, el Transeúnte

Venser, el Transeúnte3WU
Planeswalker — VenserSOM · M

+2: Exilia el permanente objetivo del cual eres propietario. Regrésala al campo de batalla bajo tu control al comienzo del próximo paso final.

-1: Las criaturas son imbloqueables este turno.

-8: Obtienes un emblema con "Siempre que lances un hechizo, exilia el permanente objetivo".

Scars of Mirrodin · Rara mítica3

Venser, the Sojourner

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

Regístrate gratis para ver todas las cartas durante la beta.

Análisis

Puntuación, tendencias, arquetipos

Solo se muestran las 50 primeras cartas; regístrate gratis para ver el metajuego completo

Mostrar más

Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerNo legal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

8
  1. 2011-01-01

    A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.

  2. 2011-01-01

    Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

  3. 2011-01-01

    If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.

  4. 2011-01-01

    If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.

  5. 2011-01-01

    The first ability can target any permanent you own, including those another player controls.

  6. 2011-01-01

    Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.

  7. 2011-01-01

    Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.

  8. 2011-01-01

    Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.

Versiones

4
ColecciónNo.AñoRarezaArtista
SLDSecret Lair Drop14232019Rara míticaUta Natsume
SLDSecret Lair DropMX-900012019Rara míticaUta Natsume
DDIDuel Decks: Venser vs. Koth12012Rara míticaEric Deschamps
SOMScars of Mirrodin1352010Rara míticaEric Deschamps

En productos sellados

Probabilidades de sacarla para usuarios registrados
Regístrate gratis para ver la probabilidad de abrir Venser, el Transeúnte en cada producto.Iniciar sesión