Guardia del pueblo // Desgarradores del pueblo

Guardia del pueblo // Desgarradores del pueblo4R
Criatura — Licántropo humano // Criatura — LicántropoMID · U

Prisa.

Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)

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Los Lobos y Licántropos que controlas tienen la habilidad de prisa.

Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.)

Innistrad: Cacería de medianoche · Poco común4/3

Village Watch // Village Reavers

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

Puntuación, tendencias, arquetipos

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Durante la beta, el acceso completo es gratis para usuarios con sesión iniciada.

Legalidad

9 formatos
EstándarNo legal
PioneerLegal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

9
  1. 2021-09-24

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  2. 2021-09-24

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  3. 2021-09-24

    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

  4. 2021-09-24

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  5. 2021-09-24

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  6. 2021-09-24

    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  7. 2021-09-24

    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  8. 2021-09-24

    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  9. 2021-09-24

    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Versiones

3

En productos sellados

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