Roc dell'Etertormenta
Volare
Ogniqualvolta il Roc dell'Etertormenta o un'altra creatura entrano nel campo di battaglia sotto il tuo controllo, ottieni E (un segnalino energia).
Ogniqualvolta il Roc dell'Etertormenta attacca, puoi pagare EE. Se lo fai, metti un segnalino +1/+1 su di esso e TAPpa fino a una creatura bersaglio controllata dal giocatore in difesa.
Aetherstorm Roc
Questa carta è fuori dalla top 50 in tutti i formati. Punteggio, posizione e trend sono per gli utenti registrati.
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Analisi
Punteggio, trend, archetipiSono mostrate solo le carte della top 50, registrati gratis per vedere tutto il meta
Mostra altroDurante la beta l’accesso completo è gratuito per gli utenti registrati.
Legalità
9 formatiStorico B/R
Chiarimenti
12- 2016-09-20
A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.
- 2016-09-20
Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.
- 2016-09-20
You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay {E}{E} to put a counter on Aetherstorm Roc.
- 2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
- 2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- 2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
- 2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
- 2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 2024-06-07
{E} is the energy symbol. It represents one energy counter.
Versioni
4| Set | No. | Anno | Rarità | Artista |
|---|---|---|---|---|
| M3CModern Horizons 3 Commander | 164 | 2024 | Rara | Scott Murphy |
| KLRKaladesh RemasteredOnline | 4 | 2020 | Rara | Scott Murphy |
| KLDKaladesh | 3 | 2016 | Rara | Scott Murphy |
| PKLDKaladesh PromosPromo | MX-78024 | 2016 | Rara | Scott Murphy |
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