Esior, Famiglio Alaguardia

Esior, Famiglio Alaguardia1U
Creatura Leggendaria — UccelloPLST · U

Volare

Le magie che i tuoi avversari lanciano e che bersagliano uno o più comandanti che controlli costano 3 in più per essere lanciate.

Partner (Puoi avere due comandanti se entrambi hanno partner.)

The List · Non comune1/3

Esior, Wardwing Familiar

Moxou Score · tutti i formati

Questa carta è fuori dalla top 50 in tutti i formati. Punteggio, posizione e trend sono per gli utenti registrati.

Registrati gratis per vedere tutte le carte durante la beta.

Analisi

Punteggio, trend, archetipi

Sono mostrate solo le carte della top 50, registrati gratis per vedere tutto il meta

Mostra altro

Durante la beta l’accesso completo è gratuito per gli utenti registrati.

Legalità

9 formati
StandardNon legale
PioneerNon legale
ModernNon legale
PremodernNon legale
LegacyLegale
VintageLegale
PauperNon legale
Duel CommanderLegale
cEDHLegale

Storico B/R

Ultimi 12 mesi
Nessun cambiamento negli ultimi 12 mesi.

Chiarimenti

9
  1. 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  2. 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  3. 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  4. 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  5. 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  6. 2020-11-10

    Spells that target more than one commander you control cost only {3} more to cast.

  7. 2020-11-10

    To determine the total cost of an opponent's spell that targets a commander you control, start with the mana cost or alternative cost that player is paying, add any cost increases (such as that of Esior's middle ability), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

  8. 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  9. 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Versioni

4
SetNo.AnnoRaritàArtista
CMRCommander Legends672020Non comuneJesper Ejsing
CMRCommander Legends5572020Non comuneJesper Ejsing
PLSTThe ListMX-965162020Non comuneJesper Ejsing
PRMMagic Online PromosPromoOnline862382002Non comuneJesper Ejsing

Nei prodotti sigillati

Probabilità di pesca per gli utenti registrati