Ghoul Ferale

Ghoul Ferale2B
Creatura — Mutante ZombiePIP · R

Minacciare

Ogniqualvolta un'altra creatura che controlli muore, metti un segnalino +1/+1 sul Ghoul Ferale.

Quando il Ghoul Ferale muore, ogni avversario ottiene un numero di segnalini radiazione pari alla sua forza.

Fallout · Rara2/2

Feral Ghoul

Moxou Score · tutti i formati

Questa carta è fuori dalla top 50 in tutti i formati. Punteggio, posizione e trend sono per gli utenti registrati.

Registrati gratis per vedere tutte le carte durante la beta.

Analisi

Punteggio, trend, archetipi

Sono mostrate solo le carte della top 50, registrati gratis per vedere tutto il meta

Mostra altro

Durante la beta l’accesso completo è gratuito per gli utenti registrati.

Legalità

9 formati
StandardNon legale
PioneerNon legale
ModernNon legale
PremodernNon legale
LegacyLegale
VintageLegale
PauperNon legale
Duel CommanderLegale
cEDHLegale

Storico B/R

Mai bandita o limitata in nessun formato monitorato da Moxou.

Chiarimenti

9
  1. 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  2. 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  3. 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  4. 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  5. 2024-03-08

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  6. 2024-03-08

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  7. 2024-03-08

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  8. 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  9. 2024-03-08

    Use Feral Ghoul’s power as it last existed on the battlefield to determine how many rad counters each opponent gets.

Versioni

4
SetNo.AnnoRaritàArtista
PIPFallout442024RaraSergio Cosmai
PIPFallout3812024RaraSergio Cosmai
PIPFallout5722024RaraSergio Cosmai
PIPFallout9092024RaraSergio Cosmai

Nei prodotti sigillati

Probabilità di pesca per gli utenti registrati