Intrusa del Cimitero // Ingorda del Cimitero

Intrusa del Cimitero // Ingorda del Cimitero2B
Creatura — Mannaro Umano // Creatura — MannaroMID · R

Egida—Scarta una carta.

Ogniqualvolta l'Intrusa del Cimitero entra nel campo di battaglia o attacca, esilia fino a una carta bersaglio da un cimitero. Se una carta creatura è stata esiliata in questo modo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita.

Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)

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Egida—Scarta una carta.

Ogniqualvolta l'Ingorda del Cimitero entra nel campo di battaglia o attacca, esilia fino a due carte bersaglio dai cimiteri. Per ogni carta creatura esiliata in questo modo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita.

Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.)

Innistrad: Midnight Hunt · Rara3/3

Graveyard Trespasser // Graveyard Glutton

Top 50
Moxou Score · tutti i formati
4/ 100
914tutti i formati07g−130g
24 set30 giorni23 ott

Questa carta è nella top 50. Registrati gratis per vederlo per ogni carta.

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Moxou Score nel tempo

025507510026 lug8 set23 ott
Bandita / limitataNon più banditaNessuna modifica B/R nell’ultimo anno.

Moxou Score per formato

Main e side fuori dai formati Commander · come comandante in Duel Commander e cEDH
FormatoPunteggioPosizioneMainSide7G30GCopie30 giorni
Pioneer4044415−2−53.7×
Duel Commander11172—0−1—

Legalità

9 formati
StandardNon legale
PioneerLegale
ModernLegale
PremodernNon legale
LegacyLegale
VintageLegale
PauperNon legale
Duel CommanderLegale
cEDHLegale

Storico B/R

Mai bandita o limitata in nessun formato monitorato da Moxou.

Chiarimenti

9
  1. 2021-09-24

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  2. 2021-09-24

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  3. 2021-09-24

    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

  4. 2021-09-24

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  5. 2021-09-24

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  6. 2021-09-24

    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  7. 2021-09-24

    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  8. 2021-09-24

    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  9. 2021-09-24

    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Versioni

4

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