Solar Radioso
Volare, legame vitale
Ogniqualvolta il Solar Radioso o un'altra creatura non pedina entrano nel campo di battaglia sotto il tuo controllo, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
W, Scarta il Solar Radioso: Esplora il dungeon e guadagni 3 punti vita.
Radiant Solar
Questa carta è fuori dalla top 50 in tutti i formati. Punteggio, posizione e trend sono per gli utenti registrati.
Registrati gratis per vedere tutte le carte durante la beta.
Analisi
Punteggio, trend, archetipiSono mostrate solo le carte della top 50, registrati gratis per vedere tutto il meta
Mostra altroDurante la beta l’accesso completo è gratuito per gli utenti registrati.
Legalità
9 formatiStorico B/R
Chiarimenti
11- 2021-07-23
A player may only have one dungeon in the command zone at a time.
- 2021-07-23
A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.
- 2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 2021-07-23
Dungeons are removed from the game as a state-based action.
- 2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
- 2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
Versioni
3| Set | No. | Anno | Rarità | Artista |
|---|---|---|---|---|
| AFCForgotten Realms Commander | 9 | 2021 | Rara | Alexander Mokhov |
| AFCForgotten Realms Commander | 278 | 2021 | Rara | Alexander Mokhov |
| PRMMagic Online PromosPromoOnline | 92638 | 2002 | Rara | Alexander Mokhov |
Nei prodotti sigillati
Probabilità di pesca per gli utenti registrati| Prodotto | Set | Probabilità | Foil | Copie attese |
|---|---|---|---|---|
| Adventures in the Forgotten Realms Commander Deck Display · Deck box | AFC | Probabilità gratis dopo l'accesso | ||
| Adventures in the Forgotten Realms Commander Deck Dungeons of Death · Mazzo | AFC | Probabilità gratis dopo l'accesso | ||
| Adventures in the Forgotten Realms Commander Decks Set of 4 · subset | AFC | Probabilità gratis dopo l'accesso | ||