The Countdown Is at One

The Countdown Is at One3RR
SorceryUST · R

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Unstable · Rara
Moxou Score · tutti i formati

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Analisi

Punteggio, trend, archetipi

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Legalità

9 formati
StandardNon legale
PioneerNon legale
ModernNon legale
PremodernNon legale
LegacyNon legale
VintageNon legale
PauperNon legale
Duel CommanderNon legale
cEDHNon legale

Storico B/R

Mai bandita o limitata in nessun formato monitorato da Moxou.

Chiarimenti

4
  1. 2018-01-19

    After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.

  2. 2018-01-19

    If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.

  3. 2018-01-19

    If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.

  4. 2018-01-19

    To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.

Versioni

2

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