Turn // Burn
Fino alla fine del turno, una creatura bersaglio perde tutte le abilità e diventa una Bizzarria rossa con forza e costituzione base 0/1.
Fusione (Puoi lanciare una o entrambe le metà di questa carta dalla tua mano.)
//
Incendiare infligge 2 danni a un qualsiasi bersaglio.
Fusione (Puoi lanciare una o entrambe le metà di questa carta dalla tua mano.)
Turn // Burn
Questa carta è fuori dalla top 50 in tutti i formati. Punteggio, posizione e trend sono per gli utenti registrati.
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Analisi
Punteggio, trend, archetipiSono mostrate solo le carte della top 50, registrati gratis per vedere tutto il meta
Mostra altroDurante la beta l’accesso completo è gratuito per gli utenti registrati.
Legalità
9 formatiStorico B/R
Chiarimenti
15- 2013-04-15
Effects that modify the targeted creature's power or toughness, such as the effects of Phytoburst or Legion's Initiative, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
- 2013-04-15
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
- 2013-04-15
If the affected creature gains an ability after Turn resolves, it will keep that ability.
- 2013-04-15
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
- 2013-04-15
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
- 2013-04-15
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
- 2013-04-15
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
- 2013-04-15
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
- 2013-04-15
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
- 2013-04-15
Turn doesn't counter abilities that have already triggered or been activated. In particular, there is no way to cast this to stop a creature's "At the beginning of your upkeep" or "When this creature enters the battlefield" abilities from triggering.
- 2013-04-15
Turn overwrites all previous effects that set the targeted creature's power or toughness to specific values. Effects that set its power or toughness to specific values that start to apply after Turn resolves will overwrite this effect.
- 2013-04-15
Turn will cause the creature lose all other colors and creature types, but it will retain any other card types (such as artifact) it may have.
- 2013-04-15
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
- 2013-04-15
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
- 2013-04-15
You can choose the same object as the target of each half of a fused split spell, if appropriate.
Versioni
3| Set | No. | Anno | Rarità | Artista |
|---|---|---|---|---|
| PIOPioneer MastersOnline | 396 | 2024 | Non comune | Ryan Barger |
| GK1GRN Guild Kit | 45 | 2018 | Non comune | Ryan Barger |
| DGMDragon's Maze | 134 | 2013 | Non comune | Ryan Barger |
Nei prodotti sigillati
Probabilità di pesca per gli utenti registrati| Prodotto | Set | Probabilità | Foil | Copie attese |
|---|---|---|---|---|
| Guilds of Ravnica Guild Kit Izzet · kit | GK1 | |||
| Guilds of Ravnica Guild Kits Set of 5 · subset | GK1 | |||
| Journey Into Nyx Event Deck Display · Deck box | JOU | |||
| Dragons Maze Booster Box · Booster box | DGM | |||
| Dragons Maze Booster Pack · Booster | DGM | |||
| Journey Into Nyx Event Deck Wrath of the Mortals · Mazzo | JOU | |||
| Dragons Maze Intro Pack Display · Deck box | DGM | |||
| Dragons Maze Intro Pack Set of 5 · subset | DGM |
Mostra tutti i 26 prodotti
| Dragons Maze Fat Pack · Bundle | DGM | |||
| Dragons Maze Prerelease Guild Kit Azorius · Limited kit | DGM | |||
| Dragons Maze Prerelease Guild Kit Boros · Limited kit | DGM | |||
| Dragons Maze Prerelease Guild Kit Dimir · Limited kit | DGM | |||
| Dragons Maze Prerelease Guild Kit Golgari · Limited kit | DGM | |||
| Dragons Maze Prerelease Guild Kit Gruul · Limited kit | DGM | |||
| Dragons Maze Prerelease Guild Kit Izzet · Limited kit | DGM | |||
| Dragons Maze Prerelease Guild Kit Orzhov · Limited kit | DGM | |||
| Dragons Maze Prerelease Guild Kit Rakdos · Limited kit | DGM | |||
| Dragons Maze Prerelease Guild Kit Selesnya · Limited kit | DGM | |||
| Dragons Maze Prerelease Guild Kit Simic · Limited kit | DGM | |||
| Dragons Maze Intro Pack Azorius Authority · Mazzo | DGM | |||
| Dragons Maze Intro Pack Gruul Siege · Mazzo | DGM | |||
| Dragons Maze Intro Pack Orzhov Power · Mazzo | DGM | |||
| Dragons Maze Intro Pack Rakdos Revelry · Mazzo | DGM | |||
| Dragons Maze Intro Pack Simic Domination · Mazzo | DGM | |||
| 2015 Core Set Deck Builders Toolkit · kit | M15 | |||
| Dragon's Maze Six Card Booster Pack · Booster | DGM |