Ramingo dell'Angoscia

Ramingo dell'Angoscia2B
Creatura — OrroreTHB · R

Quando il Ramingo dell'Angoscia entra nel campo di battaglia, crea una pedina creatura Capra 0/1 bianca.

Sacrifica un'altra creatura: Profetizza 1.

Fuga—3BB, Esilia altre quattro carte dal tuo cimitero. (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di fuga.)

Il Ramingo dell'Angoscia fugge con due segnalini +1/+1.

Theros Beyond Death · Rara3/2

Woe Strider

Moxou Score · tutti i formati

Questa carta è fuori dalla top 50 in tutti i formati. Punteggio, posizione e trend sono per gli utenti registrati.

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Analisi

Punteggio, trend, archetipi

Sono mostrate solo le carte della top 50, registrati gratis per vedere tutto il meta

Mostra altro

Durante la beta l’accesso completo è gratuito per gli utenti registrati.

Legalità

9 formati
StandardNon legale
PioneerLegale
ModernLegale
PremodernNon legale
LegacyLegale
VintageLegale
PauperNon legale
Duel CommanderLegale
cEDHLegale

Storico B/R

Mai bandita o limitata in nessun formato monitorato da Moxou.

Chiarimenti

7
  1. 2020-01-24

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  2. 2020-01-24

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  3. 2020-01-24

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  4. 2020-01-24

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  5. 2020-01-24

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  6. 2020-01-24

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  7. 2020-01-24

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Versioni

11