短命

短命1B
ソーサリーKLD · C

クリーチャー1体を対象とする。あなたはEE(エネルギー・カウンター2個)を得る。その後あなたは望む数のEを支払ってもよい。ターン終了時まで、そのクリーチャーは、これにより支払われたE1個につき-1/-1の修整を受ける。

Kaladesh · コモン

Die Young

Moxou Score · 全フォーマット

このカードはどのフォーマットでもトップ50に入っていません。スコア、順位、トレンドはログインユーザー向けです。

ベータ期間中は、無料で登録するとすべてのカードを閲覧できます。

分析

スコア、トレンド、アーキタイプ

トップ50カードのみ表示しています。無料登録するとメタ全体を閲覧できます

もっと見る

ベータ期間中は、ログインユーザーならすべての機能を無料で利用できます。

使用可否

9フォーマット
スタンダード使用不可
パイオニア使用可能
モダン使用可能
Premodern使用不可
レガシー使用可能
ヴィンテージ使用可能
パウパー使用可能
Duel Commander使用可能
cEDH使用可能

禁止・制限の履歴

Moxouが追跡しているどのフォーマットでも、禁止・制限されたことはありません。

裁定

11
  1. 2016-09-20

    If the target creature becomes an illegal target, Die Young doesn't resolve and none of its effects happen. You won't get {E}{E} or be able to pay any {E}.

  2. 2016-09-20

    You choose the target creature as you cast Die Young. You don't choose how much {E} to pay until Die Young is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature gets -1/-1 for each {E} paid this way.

  3. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  4. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  5. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  6. 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  7. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  8. 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  9. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  10. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  11. 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

バージョン

3
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