奇抜な弟子
飛行
奇抜な弟子が戦場に出たとき、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
あなたのターンの戦闘の開始時に、あなたがダンジョンを踏破したことがある場合、クリーチャー最大1体を対象とする。ターン終了時まで、それは基本のパワーとタフネスが1/1で飛行を持つ鳥・クリーチャーになる。
Eccentric Apprentice
分析
スコア、トレンド、アーキタイプ使用可否
9フォーマット禁止・制限の履歴
裁定
13- 2021-07-23
A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.
- 2021-07-23
A player may only have one dungeon in the command zone at a time.
- 2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 2021-07-23
Dungeons are removed from the game as a state-based action.
- 2021-07-23
Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.
- 2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
- 2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 2021-07-23
The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
- 2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
バージョン
1| セット | いいえ。 | 年 | 稀少度 | アーティスト |
|---|---|---|---|---|
| AFRAdventures in the Forgotten Realms | 57 | 2021 | アンコモン | Campbell White |
シールド製品に収録
ログインユーザー向けの封入率| 製品 | セット | 確率 | 期待コピー数 |
|---|---|---|---|
| Adventures in the Forgotten Realms Theme Booster Box · ブースターボックス | AFR | ||
| Adventures in the Forgotten Realms Theme Booster Set of 6 · subset | AFR | ||
| Adventures in the Forgotten Realms Draft Booster Box · ブースターボックス | AFR | ||
| Adventures in the Forgotten Realms Theme Booster Dungeon Theme · ブースターパック | AFR | ||
| Adventures in the Forgotten Realms Set Booster Box · ブースターボックス | AFR | ||
| Adventures in the Forgotten Realms Theme Booster Blue · ブースターパック | AFR | ||
| Adventures in the Forgotten Realms Gift Bundle · バンドル | AFR | ||
| Adventures in the Forgotten Realms Bundle · バンドル | AFR |
15製品をすべて表示
| Adventures in the Forgotten Realms Collector Booster Box · ブースターボックス | AFR | ||
| Adventures in the Forgotten Realms Prerelease Pack · リミテッドキット | AFR | ||
| Adventures in the Forgotten Realms Draft Booster Pack · ブースターパック | AFR | ||
| Adventures in the Forgotten Realms Set Booster Pack · ブースターパック | AFR | ||
| Adventures in the Forgotten Realms Collector Booster Pack · ブースターパック | AFR | ||
| Adventures in the Forgotten Realms Collector Booster Hanger Pack · ブースターパック | AFR | ||
| Adventures in the Forgotten Realms Collector Booster Retail Pack · ブースターパック | AFR |