静牢
静牢が戦場に出たとき、対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。静牢が戦場を離れるまで、それを追放する。EE(エネルギー・カウンター2個)を得る。
あなたの戦闘前メイン・フェイズの開始時に、あなたがEを支払わないかぎり、静牢を生け贄に捧げる。
Static Prison
分析
スコア、トレンド、アーキタイプ使用可否
9フォーマット禁止・制限の履歴
裁定
12- 2024-06-07
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
- 2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 2024-06-07
If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.
- 2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
- 2024-06-07
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- 2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- 2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
- 2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
- 2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 2024-06-07
{E} is the energy symbol. It represents one energy counter.
バージョン
1| セット | いいえ。 | 年 | 稀少度 | アーティスト |
|---|---|---|---|---|
| MH3Modern Horizons 3 | 44 | 2024 | アンコモン | Jason A. Engle |
シールド製品に収録
ログインユーザー向けの封入率| 製品 | セット | 確率 | 期待コピー数 |
|---|---|---|---|
| Modern Horizons 3 Play Booster Box · ブースターボックス | MH3 | ||
| Modern Horizons 3 Gift Bundle · バンドル | MH3 | ||
| Modern Horizons 3 Bundle · バンドル | MH3 | ||
| Modern Horizons 3 Collector Booster Box · ブースターボックス | MH3 | ||
| Modern Horizons 3 Prerelease Pack · リミテッドキット | MH3 | ||
| Modern Horizons 3 Play Booster Pack · ブースターパック | MH3 | ||
| Modern Horizons 3 Collector Booster Pack · ブースターパック | MH3 |