경이로운 에테르 급수장

경이로운 에테르 급수장4
전설적 마법물체KLD · M

당신이 조종하는 지속물이 무덤에 들어갈 때마다, 당신은 E(에너지 카운터 한 개)를 얻는다.

⟳, EEEEEE를 지불한다: 당신의 서고 맨 위의 카드 여섯 장을 본다. 당신은 그 카드들 중 한 장을 마나 비용을 지불하지 않고 발동할 수 있다. 나머지 카드들은 무작위 순서로 당신의 서고 맨 밑에 넣는다.

Kaladesh · 미식 레어

Aetherworks Marvel

Moxou Score · 모든 형식

이 카드는 모든 형식에서 상위 50위 밖에 있습니다. 점수, 순위, 추세는 로그인한 사용자 전용입니다.

베타 기간에는 무료로 가입하고 모든 카드를 확인하세요.

분석

점수, 추세, 아키타입

상위 50장만 표시됩니다. 무료로 가입하고 전체 메타를 확인하세요

더 보기

베타 기간에는 로그인한 사용자에게 전체 이용이 무료입니다.

합법 여부

9개 형식
스탠다드사용 불가
파이어니어합법
모던합법
Premodern사용 불가
레거시합법
빈티지합법
파우퍼사용 불가
Duel Commander합법
cEDH합법

금지/제한 이력

  1. 2017스탠다드에서 금지 · 2017년 6월 19일현재

룰링

14
  1. 2016-09-20

    Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.

  2. 2016-09-20

    If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  3. 2016-09-20

    If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.

  4. 2016-09-20

    The card cast with Aetherworks Marvel's second ability is cast from your library.

  5. 2016-09-20

    Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.

  6. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  7. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  8. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  9. 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  10. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  11. 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  12. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  13. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  14. 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

버전

5
세트번호연도희귀도아티스트
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KLDKaladesh1932016미식 레어James Paick
PKLDKaladesh Promos프로모MX-781212016미식 레어James Paick

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