탐구자의 횃불
장착된 생물은 +1/+1을 받는다.
장착된 생물이 공격할 때마다, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
장착 3 (3: 당신이 조종하는 생물을 목표로 정한다. 그 생물에 이 장비를 부착한다. 집중마법 시기에만 장착할 수 있다.)
Delver's Torch
분석
점수, 추세, 아키타입합법 여부
9개 형식금지/제한 이력
룰링
10- 2021-07-23
A player may only have one dungeon in the command zone at a time.
- 2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 2021-07-23
Dungeons are removed from the game as a state-based action.
- 2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
- 2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
버전
1| 세트 | 번호 | 연도 | 희귀도 | 아티스트 |
|---|---|---|---|---|
| AFRAdventures in the Forgotten Realms | 10 | 2021 | 커먼 | Bram Sels |