Starting Town NPC

Starting Town NPC2G
Creature — Human PeasantMB2 · R

Each creature card in your hand has a 1G Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for 1G. Then exile it, and you may cast the creature later from exile.)

Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

Mystery Booster 2 · 레어3/3
Moxou Score · 모든 형식

이 카드는 모든 형식에서 상위 50위 밖에 있습니다. 점수, 순위, 추세는 로그인한 사용자 전용입니다.

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분석

점수, 추세, 아키타입

상위 50장만 표시됩니다. 무료로 가입하고 전체 메타를 확인하세요

더 보기

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합법 여부

9개 형식
스탠다드사용 불가
파이어니어사용 불가
모던사용 불가
Premodern사용 불가
레거시사용 불가
빈티지사용 불가
파우퍼사용 불가
Duel Commander사용 불가
cEDH사용 불가

금지/제한 이력

Moxou가 추적하는 어떤 형식에서도 금지되거나 제한된 적이 없습니다.

룰링

9
  1. 2024-11-08

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  2. 2024-11-08

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  3. 2024-11-08

    If Starting Town NPC leaves the battlefield while one or more creature cards you own are exiled after they’re sent to Fetch Herbs, those creature cards can still be cast from exile. Similarly, if Starting Town NPC leaves the battlefield while Fetch Herbs is on the stack, that card will still be exiled after the spell resolves, and you’ll still be able to cast it later from exile.

  4. 2024-11-08

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  5. 2024-11-08

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  6. 2024-11-08

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  7. 2024-11-08

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  8. 2024-11-08

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  9. 2024-11-08

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

버전

1
세트번호연도희귀도아티스트
MB2Mystery Booster 25852024레어Pedro Maia

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