방랑하는 분기공

방랑하는 분기공
대지OGW · R

방랑하는 분기공은 탭된 채로 전장에 들어온다.

⟳: U 또는 R를 당신의 마나풀에 담는다.

2UR: 방랑하는 분기공은 "0: 이 생물의 공격력과 방어력을 턴종료까지 뒤바꾼다."를 가진 1/4 청색이며 적색인 정령 생물이 된다. 그 생물은 여전히 대지다.

Oath of the Gatewatch · 레어

Wandering Fumarole

Moxou Score · 모든 형식

이 카드는 모든 형식에서 상위 50위 밖에 있습니다. 점수, 순위, 추세는 로그인한 사용자 전용입니다.

베타 기간에는 무료로 가입하고 모든 카드를 확인하세요.

분석

점수, 추세, 아키타입

상위 50장만 표시됩니다. 무료로 가입하고 전체 메타를 확인하세요

더 보기

베타 기간에는 로그인한 사용자에게 전체 이용이 무료입니다.

합법 여부

9개 형식
스탠다드사용 불가
파이어니어합법
모던합법
Premodern사용 불가
레거시합법
빈티지합법
파우퍼사용 불가
Duel Commander합법
cEDH합법

금지/제한 이력

Moxou가 추적하는 어떤 형식에서도 금지되거나 제한된 적이 없습니다.

룰링

7
  1. 2016-01-22

    A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.

  2. 2016-01-22

    An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.

  3. 2016-01-22

    This land is colorless until the last ability gives it colors.

  4. 2016-01-22

    When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

  5. 2021-03-19

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

  6. 2021-03-19

    Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

  7. 2021-03-19

    Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

버전

9

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