Sin, Unending Cataclysm

Sin, Unending Cataclysm5GU
Legendary Creature — Leviathan AvatarFIC · R

Flying, trample

As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.

When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.

Final Fantasy Commander · Rare5/5
Moxou Score · wszystkie formaty

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Analiza

Wynik, trendy, archetypy

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Pokaż więcej

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Legalność

9 formatów
StandardNielegalna
PioneerNielegalna
ModernNielegalna
PremodernNielegalna
LegacyLegalna
VintageLegalna
PauperNielegalna
Duel CommanderLegalna
cEDHLegalna

Historia B/R

Nigdy nie była zakazana ani ograniczona w żadnym formacie, który śledzi Moxou.

Rulingi

4
  1. 2025-06-06

    If the target creature is an illegal target as Sin's last ability tries to resolve, it won't resolve and none of its effects will happen. Sin will remain in the zone it went to when it died (which is usually the graveyard).

  2. 2025-06-06

    In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Sin's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.

  3. 2025-06-06

    Sin's last ability doesn't cause you to move counters from Sin onto the target creature. Rather, you put the same number of each kind of counter Sin had when it died onto the target creature.

  4. 2025-06-06

    Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters.

Wersje

2

W produktach sealed

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