Segadeira da Eteresfera

Segadeira da Eteresfera3
Artefato — VeículoAER · R

Voar

Quando Segadeira da Eteresfera entra no campo de batalha, você recebe EE (dois marcadores de energia).

Pague E: Segadeira da Eteresfera ganha vínculo com a vida até o final do turno.

Tripular 1 (Vire qualquer número de criaturas que você controla com total de poder igual ou superior a 1: Este Veículo se torna uma criatura artefato até o final do turno.)

Aether Revolt · Rara3/5

Aethersphere Harvester

Moxou Score · todos os formatos

Esta carta está fora do top 50 em todos os formatos. A pontuação, a posição e as tendências são para utilizadores com sessão iniciada.

Registe-se grátis para ver todas as cartas durante a fase beta.

Análise

Pontuação, tendências, arquétipos

Só são mostradas as 50 cartas mais jogadas; registe-se gratuitamente para ver o meta completo

Mostrar mais

Durante a fase beta, o acesso completo é gratuito para utilizadores com sessão iniciada.

Legalidade

9 formatos
PadrãoNão legal
PioneiroLegal
ModernoLegal
PremodernNão legal
LegadoLegal
VintageLegal
PauperNão legal
Duel CommanderLegal
cEDHLegal

Histórico B/R

Nunca foi banida nem restrita em nenhum formato acompanhado pelo Moxou.

Esclarecimentos de regras

22
  1. 2017-02-09

    Multiple instances of lifelink on the same creature are redundant.

  2. 2017-09-29

    Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

  3. 2017-09-29

    Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

  4. 2017-09-29

    Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

  5. 2017-09-29

    For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

  6. 2017-09-29

    If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

  7. 2017-09-29

    If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

  8. 2017-09-29

    Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

  9. 2017-09-29

    Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

  10. 2017-09-29

    Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

  11. 2017-09-29

    When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

  12. 2017-09-29

    You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

  13. 2017-09-29

    You may tap more creatures than necessary to activate a crew ability.

  14. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  15. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  16. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  17. 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  18. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  19. 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  20. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  21. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  22. 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

Versões

4

Em produtos selados

Probabilidades de abertura para utilizadores com sessão iniciada