Bombardment

BombardmentR
SorceryCMB1 · R

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost R with "Missile deals 2 damage to any target."

Mystery Booster Playtest Cards 2019 · Rara
Moxou Score · todos os formatos

Esta carta está fora do top 50 em todos os formatos. A pontuação, a posição e as tendências são para utilizadores com sessão iniciada.

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Análise

Pontuação, tendências, arquétipos

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Legalidade

9 formatos
PadrãoNão legal
PioneiroNão legal
ModernoNão legal
PremodernNão legal
LegadoNão legal
VintageNão legal
PauperNão legal
Duel CommanderNão legal
cEDHNão legal

Histórico B/R

Nunca foi banida nem restrita em nenhum formato acompanhado pelo Moxou.

Esclarecimentos de regras

6
  1. 2019-11-12

    Cards you own keep any supertypes they may have, such as legendary and basic.

  2. 2019-11-12

    If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.

  3. 2019-11-12

    If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.

  4. 2019-11-12

    If any portion of your library is randomized, those cards become new objects that aren’t Missiles.

  5. 2019-11-12

    The Missile characteristics are copiable values of the affected cards and spells.

  6. 2019-11-12

    You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.

Versões

2