Vaso da Eternidade

Vaso da Eternidade6
ArtefatoZEN · M

Vaso da Eternidade entra no campo de batalha com X marcadores de carga, sendo X igual ao seu total de pontos de vida.

Aterragem — Toda vez que um terreno entra no campo de batalha sob o seu controle, você pode fazer com que seu total de pontos de vida se torne o número de marcadores de carga em Vaso da Eternidade.

Zendikar · Mítica

Eternity Vessel

Moxou Score · todos os formatos

Esta carta está fora do top 50 em todos os formatos. A pontuação, a posição e as tendências são para utilizadores com sessão iniciada.

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Análise

Pontuação, tendências, arquétipos

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Legalidade

9 formatos
PadrãoNão legal
PioneiroNão legal
ModernoLegal
PremodernNão legal
LegadoLegal
VintageLegal
PauperNão legal
Duel CommanderLegal
cEDHLegal

Histórico B/R

Nunca foi banida nem restrita em nenhum formato acompanhado pelo Moxou.

Esclarecimentos de regras

6
  1. 2009-10-01

    Eternity Vessel's landfall ability cares only about how many charge counters are on it, not what its controller's life total was as it entered. The number of charge counters may be changed by other spells and abilities.

  2. 2009-10-01

    For your life total to become the number of charge counters on Eternity Vessel, you actually gain or lose the necessary amount of life. For example, if your life total is 4 when Eternity Vessel's landfall ability resolves and Eternity Vessel has 12 charge counters on it, the ability will cause you to gain 8 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

  3. 2010-06-15

    In a Two-Headed Giant game, your life total is the same as your team's life total, so Eternity Vessel enters with a number of charge counters on it equal to your team's life total. When its landfall ability resolves, it causes its controller to lose or gain the appropriate amount of life, and the team's life total is adjusted by the amount of life the player gains or loses as a result of this ability. Suppose Eternity Vessel has 15 charge counters on it when its landfall ability resolves, and its controller's team has 11 life. That player's life total is 11, which becomes 15, for a net gain of 4 life. The team's life total becomes 15.

  4. 2024-11-08

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  5. 2024-11-08

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  6. 2024-11-08

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Versões

4
ColeçãoNão.AnoRaridadeArtista
SLZThe Zeta Set1032026RaraMSCHF
SLZThe Zeta Set2242026RaraMSCHF
SLZThe Zeta Set3452026RaraMSCHF
ZENZendikar2002009MíticaJohn Avon

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