Raio Domesticado

Raio Domesticado1R
Mágica InstantâneaKLD · U

Escolha uma criatura alvo. Você recebe EEE (três marcadores de energia) e em seguida pode pagar qualquer quantidade de E. Raio Domesticado causa uma quantidade equivalente de dano àquela criatura.

Kaladesh · Incomum

Harnessed Lightning

Moxou Score · todos os formatos

Esta carta está fora do top 50 em todos os formatos. A pontuação, a posição e as tendências são para utilizadores com sessão iniciada.

Registe-se grátis para ver todas as cartas durante a fase beta.

Análise

Pontuação, tendências, arquétipos

Só são mostradas as 50 cartas mais jogadas; registe-se gratuitamente para ver o meta completo

Mostrar mais

Durante a fase beta, o acesso completo é gratuito para utilizadores com sessão iniciada.

Legalidade

9 formatos
PadrãoNão legal
PioneiroLegal
ModernoLegal
PremodernNão legal
LegadoLegal
VintageLegal
PauperNão legal
Duel CommanderLegal
cEDHLegal

Histórico B/R

Nunca foi banida nem restrita em nenhum formato acompanhado pelo Moxou.

Esclarecimentos de regras

11
  1. 2016-09-20

    You choose the target creature as you cast Harnessed Lightning. You don't choose how much {E} to pay until Harnessed Lightning is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature takes damage equal to the {E} paid this way.

  2. 2016-09-20

    If the target creature becomes an illegal target, Harnessed Lightning doesn't resolve and none of its effects happen. You won't get {E}{E}{E} or be able to pay any {E}.

  3. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  4. 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  5. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  6. 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  7. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  8. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  9. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  10. 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

  11. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Versões

2
ColeçãoNão.AnoRaridadeArtista
KLRKaladesh RemasteredOnline1272020IncomumChris Rallis
KLDKaladesh1172016IncomumChris Rallis

Em produtos selados

Probabilidades de abertura para utilizadores com sessão iniciada