Bastão Imóvel

Bastão ImóvelW
ArtefatoAFC · R

Você pode escolher não desvirar Bastão Imóvel durante sua etapa de desvirar.

Toda vez que Bastão Imóvel se tornar desvirado, aventure-se na masmorra.

3W, ⟳: Enquanto Bastão Imóvel permanecer virado, outra permanente alvo perderá todas as habilidades e não poderá atacar nem bloquear.

Forgotten Realms Commander · Rara

Immovable Rod

Moxou Score · todos os formatos

Esta carta está fora do top 50 em todos os formatos. A pontuação, a posição e as tendências são para utilizadores com sessão iniciada.

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Análise

Pontuação, tendências, arquétipos

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Durante a fase beta, o acesso completo é gratuito para utilizadores com sessão iniciada.

Legalidade

9 formatos
PadrãoNão legal
PioneiroNão legal
ModernoNão legal
PremodernNão legal
LegadoLegal
VintageLegal
PauperNão legal
Duel CommanderLegal
cEDHLegal

Histórico B/R

Nunca foi banida nem restrita em nenhum formato acompanhado pelo Moxou.

Esclarecimentos de regras

13
  1. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  2. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  3. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  4. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  5. 2021-07-23

    If a creature has a characteristic-defining ability that sets its power and/or toughness loses that ability, the power and/or toughness (as appropriate) become 0.

  6. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  7. 2021-07-23

    If you target an Aura with Immovable Rod's last ability, it will lose its enchant ability and be put into its owner's graveyard because it can't legally enchant anything. An Equipment that loses its abilities loses its equip ability, so you won't be able to move it that way, but it will stay attached to the creature it's equipping, if any.

  8. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  9. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  10. 2021-07-23

    Some abilities still work even if they have been removed. Specifically, static abilities that change an object's types or change an object's colors will still apply even if those abilities are lost.

  11. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  12. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  13. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Versões

2

Em produtos selados

Probabilidades de abertura para utilizadores com sessão iniciada