Eteromante de Peema

Eteromante de Peema3G
Criatura — Elfo DruidaAER · U

Quando Eteromante de Peema entra no campo de batalha, você recebe uma quantidade de E (marcadores de energia) igual ao maior poder entre os das criaturas que você controla.

Pague EEE: A criatura alvo bloqueia neste turno se estiver apta.

Aether Revolt · Incomum3/2

Peema Aether-Seer

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Legalidade

9 formatos
PadrãoNão legal
PioneiroLegal
ModernoLegal
PremodernNão legal
LegadoLegal
VintageLegal
PauperNão legal
Duel CommanderLegal
cEDHLegal

Histórico B/R

Nunca foi banida nem restrita em nenhum formato acompanhado pelo Moxou.

Esclarecimentos de regras

12
  1. 2017-02-09

    The amount of {E} you get is determined as Peema Aether-Seer's first ability resolves. If the greatest power among creatures you control is somehow negative, you don't get or lose any {E}.

  2. 2017-02-09

    The controller of the target creature chooses which attacking creature that creature blocks.

  3. 2017-02-09

    The target creature blocks only if it's able to do so as the declare blockers step begins. If, at that time, the creature is tapped, it's affected by a spell or ability that says it can't block, or no creatures are attacking its controller or a planeswalker controlled by that player, then it doesn't block. If there's a cost associated with having the creature block, the player isn't forced to pay that cost. If that cost isn't paid, the creature won't block.

  4. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  5. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  6. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  7. 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  8. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  9. 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  10. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  11. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  12. 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

Versões

3
ColeçãoNão.AnoRaridadeArtista
DRCAetherdrift Commander1132025IncomumHoward Lyon
KLRKaladesh RemasteredOnline1752020IncomumHoward Lyon
AERAether Revolt1192017IncomumHoward Lyon

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