Solar Radiante
Voar, vínculo com a vida
Toda vez que Solar Radiante ou outra criatura não ficha entrar no campo de batalha sob seu controle, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
W, descarte Solar Radiante: Aventure-se na masmorra. Você ganha 3 pontos de vida.
Radiant Solar
Esta carta está fora do top 50 em todos os formatos. A pontuação, a posição e as tendências são para utilizadores com sessão iniciada.
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Análise
Pontuação, tendências, arquétiposSó são mostradas as 50 cartas mais jogadas; registe-se gratuitamente para ver o meta completo
Mostrar maisDurante a fase beta, o acesso completo é gratuito para utilizadores com sessão iniciada.
Legalidade
9 formatosHistórico B/R
Esclarecimentos de regras
11- 2021-07-23
A player may only have one dungeon in the command zone at a time.
- 2021-07-23
A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.
- 2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 2021-07-23
Dungeons are removed from the game as a state-based action.
- 2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
- 2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
Versões
3| Coleção | Não. | Ano | Raridade | Artista |
|---|---|---|---|---|
| AFCForgotten Realms Commander | 9 | 2021 | Rara | Alexander Mokhov |
| AFCForgotten Realms Commander | 278 | 2021 | Rara | Alexander Mokhov |
| PRMMagic Online PromosPromocionalOnline | 92638 | 2002 | Rara | Alexander Mokhov |
Em produtos selados
Probabilidades de abertura para utilizadores com sessão iniciada| Produto | Coleção | Probabilidade | Foil | Cópias esperadas |
|---|---|---|---|---|
| Adventures in the Forgotten Realms Commander Deck Display · Deck box | AFC | Probabilidades grátis ao iniciar sessão | ||
| Adventures in the Forgotten Realms Commander Deck Dungeons of Death · Deck | AFC | Probabilidades grátis ao iniciar sessão | ||
| Adventures in the Forgotten Realms Commander Decks Set of 4 · subset | AFC | Probabilidades grátis ao iniciar sessão | ||