Fuga dos Gremlins
Quando Fuga dos Gremlins entrar no campo de batalha, crie duas fichas de criatura Gremlin vermelha 1/1. Em seguida, você recebe uma quantidade de E (marcadores de energia) igual ao número de criaturas que você controla.
Pague EEEE: As criaturas que você controla recebem +1/+0 e ganham ímpeto até o final do turno.
Scurry of Gremlins
Esta carta está fora do top 50 em todos os formatos. A pontuação, a posição e as tendências são para utilizadores com sessão iniciada.
Registe-se grátis para ver todas as cartas durante a fase beta.
Análise
Pontuação, tendências, arquétiposSó são mostradas as 50 cartas mais jogadas; registe-se gratuitamente para ver o meta completo
Mostrar maisDurante a fase beta, o acesso completo é gratuito para utilizadores com sessão iniciada.
Legalidade
9 formatosHistórico B/R
Esclarecimentos de regras
9- 2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
- 2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- 2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
- 2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
- 2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 2024-06-07
{E} is the energy symbol. It represents one energy counter.
Versões
2| Coleção | Não. | Ano | Raridade | Artista |
|---|---|---|---|---|
| MH3Modern Horizons 3 | 203 | 2024 | Incomum | Ben Wootten |
| MH3Modern Horizons 3 | 516 | 2024 | Incomum | Ben Wootten |
Em produtos selados
Probabilidades de abertura para utilizadores com sessão iniciadaMostrar os 13 produtos
| Modern Horizons 3 Bundle · Bundle | MH3 | |||
| Modern Horizons 3 Collector Booster Box · Booster box | MH3 | |||
| Modern Horizons 3 Prerelease Pack · Limited kit | MH3 | |||
| Modern Horizons 3 Play Booster Pack · Booster | MH3 | |||
| Modern Horizons 3 Collector Booster Pack · Booster | MH3 | |||