乙太钉
选择目标咒语。你得到EE,然后你可以支付任意数量的E。除非该咒语的操控者为每个以此法支付的E各支付1,否则反击之。
Aether Spike
分析
分数、趋势、原型合法性
9 个赛制禁限历史
裁定
11- 2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
- 2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- 2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
- 2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
- 2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 2024-06-07
You choose the target spell as you cast Aether Spike. You don't choose how much {E} to pay until Aether Spike is resolving. No player may take actions between the time you choose how much {E} to pay and the time the target spell's controller chooses whether or not to pay {1} for each {E} paid this way.
- 2024-06-07
You may pay zero {E}. You will get {E}{E}, and the target spell will resolve as long as its controller chooses to pay {0}. In most cases, this won't be a difficult choice for them.
- 2024-06-07
{E} is the energy symbol. It represents one energy counter.
版本
2| 系列 | 否。 | 年份 | 稀有度 | 画师 |
|---|---|---|---|---|
| MH3Modern Horizons 3 | 50 | 2024 | 普通 | Campbell White |
| MH3Modern Horizons 3 | 398 | 2024 | 普通 | Campbell White |
收录于密封产品
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|---|---|---|---|---|
| Modern Horizons 3 Play Booster Box · 补充包盒 | MH3 | |||
| Modern Horizons 3 Collector Booster Box · 补充包盒 | MH3 | |||
| Modern Horizons 3 Gift Bundle · 礼盒套装(Bundle) | MH3 | |||
| Modern Horizons 3 Bundle · 礼盒套装(Bundle) | MH3 | |||
| Modern Horizons 3 Prerelease Pack · 限制赛套件 | MH3 | |||
| Modern Horizons 3 Commander Deck Display · 牌盒 | M3C | |||
| Modern Horizons 3 Commander Deck Display Collectors Edition · 牌盒 | M3C | |||
| Modern Horizons 3 Commander Decks Set of 4 · subset | M3C |