古怪学徒
飞行
当古怪学徒进战场时,深入地城。(进入第一个房间,或前进至下一个房间。)
在你回合的战斗开始时,若你完成过地城,则直到回合结束,至多一个目标生物成为基础力量与防御力为1/1,具飞行异能的鸟。
Eccentric Apprentice
分析
分数、趋势、原型合法性
9 个赛制禁限历史
裁定
13- 2021-07-23
A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.
- 2021-07-23
A player may only have one dungeon in the command zone at a time.
- 2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 2021-07-23
Dungeons are removed from the game as a state-based action.
- 2021-07-23
Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.
- 2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
- 2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 2021-07-23
The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
- 2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
版本
1| 系列 | 否。 | 年份 | 稀有度 | 画师 |
|---|---|---|---|---|
| AFRAdventures in the Forgotten Realms | 57 | 2021 | 非普通 | Campbell White |
收录于密封产品
登录用户可见开出概率| 产品 | 系列 | 概率 | 预期张数 |
|---|---|---|---|
| Adventures in the Forgotten Realms Theme Booster Box · 补充包盒 | AFR | ||
| Adventures in the Forgotten Realms Theme Booster Set of 6 · subset | AFR | ||
| Adventures in the Forgotten Realms Draft Booster Box · 补充包盒 | AFR | ||
| Adventures in the Forgotten Realms Theme Booster Dungeon Theme · 补充包 | AFR | ||
| Adventures in the Forgotten Realms Set Booster Box · 补充包盒 | AFR | ||
| Adventures in the Forgotten Realms Theme Booster Blue · 补充包 | AFR | ||
| Adventures in the Forgotten Realms Gift Bundle · 礼盒套装(Bundle) | AFR | ||
| Adventures in the Forgotten Realms Bundle · 礼盒套装(Bundle) | AFR |